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Gorecrusher the Behemoth

Level 84 Lair of the Behemoth

Gorecrusher can be found roaming the Cursed Forest and sometimes staying in the Lair of the Behemoth for a while. __TOC__

84
Boss level
6
Loot items
9
Attacks

Loot & drop chances

ItemAmountChance
Epic Ancestral Sword 10%
Onyx Tear 25%
Tier 3 Recipe Books 20%
Blood Jewel Tier 3 33%
Flawless Ruby 3 100%
Exquisite Heart 25%

Drop chances from the normal version of this boss.

Attacks

SwipesGorecrusher will prepare before performing two wide swings followed by a thrust with his club arm.
Slam ComboGorecrusher will let out a roar and begin to glow with Illusion magic before slamming down his club three times, once to his right then once to his left before slamming it straight ahead. Each of the slams stun the player if they connect.
ChargeGorecrusher will prepare to charge a short distance. If the player is hit by the charge they will be flipped a long distance backwards and stunned.
Ground slamGorecrusher will raise both his arms as a damage circle appears in front of him. When the circle fills up he will slam the ground, doing damage and knocking back the player if they are in the circle, as well as sending out 5 lines of shockwaves in random directions.
LeapIf the player gets too far away from Gorecrusher, the Behemoth will leap at the player, signaled by a damage circle filling up. Gorecrusher will not leap if he's performing a charge attack.
Charge ComboAt about 80% health, Gorecrusher will gain the ability to do 3 long range, non-stunning charges one after the other. Every charge will be delayed and they all will attempt to target ahead of where the player is moving rather than where the player is currently in an attempt to intercept them.
Illusionary SummonsAt about 70% health, Gorecrusher will jump away from the player (while unlikely, his jump away from the player can still deal damage to them if he lands on them). Afterwards, he will summon an illusionary wolf and illusionary bear to attack the player while also apply a warping effect to the screen similar to the Trippy Shroom for 15 seconds, during which time he is also immune. The illusionary animals will act similarly to their standard counterparts and will linger in the fight until they die and will not drop anything. Once Gorecrusher's immunity ends he will run up to the player before quickly slamming down with his club, stunning the player if it connects.
Wisp DanceAt about 50% health, Gorecrusher will roar, slowing the player and casting a very powerful version of Wisp Dance which will summon a large amount of wisps from his very center. The wisps will linger on the field for a long time and, if they come into contact with the player, will deal damage and apply weaken , reducing their damage and movement speed.
SoulAt about 30% health, Gorecrusher will stop to roar and knockback the player, summoning a Gorecrusher Soul in the process which is essentially an illusionary clone of himself. The clone is able to perform all of Gorecrusher's attacks independently of the real one except for his leap, his Wisp Dance and Illusionary summons. If the soul would die it will instead drop down becoming immune and will stop attacking while it regenerates. The soul will resume attacking once it reaches half health and the only way to kill the soul for good is killing Gorecrusher himself.

Details

LocationLair of the Behemoth
Unit ID-1936575244

Next steps