Consumables
43 consumables — blood potions, elixirs, foods and more. Check what each one does before you drink it.
All consumables
| Item | Type | Effect |
|---|---|---|
| Barrel Disguise | Consumable | Disguise yourself as a Barrel, significantly reduces aggro range but reduces movement speed. You can perform a barrel roll stunning any enemy that you roll into. Rolling into a solid object stuns you instead. Taking any damage breaks the effect. Produced at a Woodworking Bench. |
| Blood Coating | Consumable | Imbue your equipped weapon with the essence of blood. Your next primary attack inflicts and , dealing 50% magic damage after 2s and spawning a Blood Orb. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Blood Merlot | Blood Potion | A bloody brew mixed with bitter-sweet grapes. Tap a prisoner of blood at the cost of -25% ~ -50% health. Increases misery by +5% ~ +15%. |
| Blood Potion | Blood Potion | Tap a prisoner on blood at the cost of -30% ~ -60% health. Increases misery by +10% ~ +20%. |
| Blood Rose Brew | Consumable | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. |
| Blood Rose Potion | Consumable | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. |
| Brew of Ferocity | Consumable | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. |
| Chaos Coating | Consumable | Imbue your equipped weapon with blazing chaos. Your next primary attack triggers a dealing 40% magic damage in an area and inflicting . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Dueling Banner | Consumable | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
| Dusk Caller | Consumable | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. Produced at an Alchemy Lab. |
| Elixir of the Bat | Consumable | A brew that increases Spell Leech by 4% and Spell Cooldown Rate by 6% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Beast | Consumable | A brew that increases Maximum Health by 8% and Healing Received by 12% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Blasphemous | Consumable | A brew that increases Ultimate Cooldown Rate by 14% and Ultimate Power by 10% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Crow | Consumable | A brew that increases Weapon Leech by 5% and Weapon Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Prowler | Consumable | A brew that increases Bonus Movement Speed by 4% and Veil Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Raven | Consumable | A brew that increases Physical Critical Chance by 8% and Physical Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Twisted | Consumable | A brew that increases Spell Critical Chance by 8% and Spell Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| Elixir of the Werewolf | Consumable | A brew that increases Attack Speed by 7% and Weapon Skill Power by 9% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
| EMP | Consumable | A device that triggers an electro magnetic pulse when struck. Can be used to temporarily disable electrical sources. |
| Empty Glass Bottle | Consumable | An empty glass bottle, useful for creating potions. |
| Empty Waterskin | Consumable | An empty Waterskin, useful for creating potions. |
| Enchanted Brew | Consumable | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. |
| Fire Resistance Brew | Consumable | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. |
| Frost Coating | Consumable | Imbue your equipped weapon with chilling frost. Your next primary attack triggers a dealing 30% magic damage in an area and inflicting . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Garlic Resistance Potion | Consumable | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. |
| Holy Resistance Flask | Consumable | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. |
| Holy Resistance Potion | Consumable | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. |
| Illusion Coating | Consumable | Imbue your equipped weapon with spectral energy. Your next primary attack triggers an dealing 30% magic damage in an area, inflicting and granting 4 stacks of . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Irradiant Gruel | Consumable | A brew with blood-mutating effects. Not recommended to drink. |
| Major Explosive Box | Consumable | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. More powerful against castle walls. |
| Minor Explosive Box | Consumable | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. |
| Minor Garlic Resistance Brew | Consumable | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. |
| Minor Sun Resistance Brew | Consumable | A brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. |
| Potion of Rage | Consumable | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. |
| Siege Golem Stone | Consumable | Place the Siege Stone in an uncontested location. It takes 150s for the stone to activate. When activated you can interact with it to transform into a Siege Golem for up to 300s allowing you to break into stone structures. You can absorb a set amount of damage before the form breaks, the amount of damage you can absorb scales based on the health of the Siege Stone. Depending on server settings the placement of a Siege Stone may be announced to other players and may be visible for everyone on the map. |
| Silver Resistance Brew | Consumable | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. |
| Silver Resistance Potion | Consumable | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. |
| Storm Coating | Consumable | Imbue your equipped weapon with crackling thunder. Your next primary attack deals 40% bonus magic damage and triggers . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Trippy Shroom | Flower | Might make you feel trippy. Not recommended to eat. |
| Unholy Coating | Consumable | Imbue your equipped weapon with unholy corruption. Your next primary attack deals 40% bonus magic damage, inflicts and conjures a bone spirit that circles around the target dealing 50% damage and inflicting to any enemy it hits. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
| Vermin Salve | Consumable | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. |
| Witch Potion | Consumable | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. |
| Wrangler's Potion | Consumable | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |