Consumables

43 consumables — blood potions, elixirs, foods and more. Check what each one does before you drink it.

All consumables

Item Type Effect
Barrel DisguiseConsumableDisguise yourself as a Barrel, significantly reduces aggro range but reduces movement speed. You can perform a barrel roll stunning any enemy that you roll into. Rolling into a solid object stuns you instead. Taking any damage breaks the effect. Produced at a Woodworking Bench.
Blood CoatingConsumableImbue your equipped weapon with the essence of blood. Your next primary attack inflicts and , dealing 50% magic damage after 2s and spawning a Blood Orb. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Blood MerlotBlood PotionA bloody brew mixed with bitter-sweet grapes. Tap a prisoner of blood at the cost of -25% ~ -50% health. Increases misery by +5% ~ +15%.
Blood PotionBlood PotionTap a prisoner on blood at the cost of -30% ~ -60% health. Increases misery by +10% ~ +20%.
Blood Rose BrewConsumableA brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage.
Blood Rose PotionConsumableA potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage.
Brew of FerocityConsumableA brew that increases physical power by 3 for 60 minutes. Effect persists through death.
Chaos CoatingConsumableImbue your equipped weapon with blazing chaos. Your next primary attack triggers a dealing 40% magic damage in an area and inflicting . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Dueling BannerConsumableA placeable banner that allows you to initiate a duel against another player. Crafted from Inventory.
Dusk CallerConsumableSummon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. Produced at an Alchemy Lab.
Elixir of the BatConsumableA brew that increases Spell Leech by 4% and Spell Cooldown Rate by 6% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the BeastConsumableA brew that increases Maximum Health by 8% and Healing Received by 12% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the BlasphemousConsumableA brew that increases Ultimate Cooldown Rate by 14% and Ultimate Power by 10% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the CrowConsumableA brew that increases Weapon Leech by 5% and Weapon Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the ProwlerConsumableA brew that increases Bonus Movement Speed by 4% and Veil Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the RavenConsumableA brew that increases Physical Critical Chance by 8% and Physical Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the TwistedConsumableA brew that increases Spell Critical Chance by 8% and Spell Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
Elixir of the WerewolfConsumableA brew that increases Attack Speed by 7% and Weapon Skill Power by 9% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death.
EMPConsumableA device that triggers an electro magnetic pulse when struck. Can be used to temporarily disable electrical sources.
Empty Glass BottleConsumableAn empty glass bottle, useful for creating potions.
Empty WaterskinConsumableAn empty Waterskin, useful for creating potions.
Enchanted BrewConsumableA brew that increases spell power by 3 for 60 minutes. Effect persists through death.
Fire Resistance BrewConsumableA brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death.
Frost CoatingConsumableImbue your equipped weapon with chilling frost. Your next primary attack triggers a dealing 30% magic damage in an area and inflicting . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Garlic Resistance PotionConsumableA potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death.
Holy Resistance FlaskConsumableA potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death.
Holy Resistance PotionConsumableA potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death.
Illusion CoatingConsumableImbue your equipped weapon with spectral energy. Your next primary attack triggers an dealing 30% magic damage in an area, inflicting and granting 4 stacks of . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Irradiant GruelConsumableA brew with blood-mutating effects. Not recommended to drink.
Major Explosive BoxConsumableA box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. More powerful against castle walls.
Minor Explosive BoxConsumableA box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors.
Minor Garlic Resistance BrewConsumableA brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death.
Minor Sun Resistance BrewConsumableA brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death.
Potion of RageConsumableA brew that increases physical power by 5 for 60 minutes. Effect persists through death.
Siege Golem StoneConsumablePlace the Siege Stone in an uncontested location. It takes 150s for the stone to activate. When activated you can interact with it to transform into a Siege Golem for up to 300s allowing you to break into stone structures. You can absorb a set amount of damage before the form breaks, the amount of damage you can absorb scales based on the health of the Siege Stone. Depending on server settings the placement of a Siege Stone may be announced to other players and may be visible for everyone on the map.
Silver Resistance BrewConsumableA brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death.
Silver Resistance PotionConsumableA potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death.
Storm CoatingConsumableImbue your equipped weapon with crackling thunder. Your next primary attack deals 40% bonus magic damage and triggers . The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Trippy ShroomFlowerMight make you feel trippy. Not recommended to eat.
Unholy CoatingConsumableImbue your equipped weapon with unholy corruption. Your next primary attack deals 40% bonus magic damage, inflicts and conjures a bone spirit that circles around the target dealing 50% damage and inflicting to any enemy it hits. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death.
Vermin SalveConsumableA salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage.
Witch PotionConsumableA brew that increases spell power by 5 for 60 minutes. Effect persists through death.
Wrangler's PotionConsumableA potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death.